![]() If enabled, a red damage indicator will appear in the direction(s) you were hit. It use to enable a red flash when you got hit if cg_damage_indicator = 1. ![]() This command no longer works and is a placeholder. 0 disables it.Ĭhanges the color of your crosshair for strong ammo.Ĭhanges the size of your crosshair for strong ammo. If enabled, critical hit effects are displayed for high damage value attacks.Įxample Screenshot: cg_cartoonHitEffect "1"Įnables the chat beep sound when someone sends a message.Ġ = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messagesĠ = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messages, 4 = Filter TV spectator chat messagesĬolor Correction works only on maps which have tables for it with supported GPUs.Įxample Screenshots: cg_colorCorrection "0" Ĭhanges the color of your crosshair when you hit an enemy.Ĭhanges your crosshair style for strong ammo. Sets the transparency of damage rings rendered.Įxample Screenshot cg_bloodTrailAlpha "0.3"Įxample Screenshots: 2 = Dust effect when falling, 4 = Dash effect, 7 = Dust effect when falling, Dash effect, Wall-jump effect. If enabled, your statistics will be written to /stats/gametype/ in your data folder when the match is finished in following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.txtĬhanges the density of damage rings rendered when a player is hit. The screenshot will be written to /screenshots/ in your data folder with the following file format: wf_yymmdd_id.extension The demo will be written to /demos/autorecord/gametype/ in your data folder with the following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.wdz20Įnables automatic screenshot of final standings on the scoreboard when the match is finished. If enabled, the short range goals for bots will be displayed.Įnables automatic demo recording of matches after warmup mode is finished. If enabled, a path will be drawn that the bot is following. If enabled, the long range goals for bots will be displayed. If enabled, combat messages for bots will be displayed.Ĭhasecam and botdebug must be enabled as well for this command to work. If enabled, bots will be completely stationary and not fire any weapons. Executing those commands on the client's side will throw a "Unknown command" error. This means if a command is server-sided, then it can only be executed by the server (via server console / rcon). Some commands / variables are server/client-sided.Variables can have more than one flag. ![]() Those variables can only be changed if sv_cheats is enabled.
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